![]() Later when you find good Steam Generator, you have 2 MI 1 Steam Generator and 1 infusion/rune of choce - wild for when you still don't have components for salves and resist all stacking, Primal for affinities, Heroic for being afraind of oneshots, Movement for kiting.īelt: Back Support if you was struck by Str-reducing disease to keep your mobility, Fungal Web when you're using MI and need healing because swapping tinkers is instant. I think Psyshot has enough mobility so probably some wild for debuff removal. The only reason to unlock Inscription Slot on 10 lvlt is to use some infusion/rune. If you unlocked Inscription Slot on 20 lvl, you can get back to 2 MI. ![]() Inscription slot>Avoidance>Dread>SurvivalĮarly you will want 2 Steam Generators for your MIB, ACT and ERS, and later for Mechanical Arms, and 1 Medical Injector, second is Mind Injection which you can and should get at 12 lvl - risky since Mind Injection is a skill and can be consumed by stun, but if you are careful enough with maneuvering you can do that. More risky and rewarding option - Avoidance>Dread>Inscription slot>Survival. Risky and rewarding approach - Avoidance>Inscription slot>Dread>Survival. Still not sure it's better then good old PES+ICCTW! or Vital Shot. It's either PES first for overall boost to your damage and steamthech talents (if you unlocked it), and then it's ICCTW! for boosting PES, or Vital Shot for good alpha-strike if you think you lack it.Īlso Elemental Surge does look potent - Fire and Light elements are easy to trigger, and promise rise in damage - this is what we need. So, first the novice-tier build - you unlocked Psyshot, and want to overclock your steamgun's damage.ĭex>Str>Cun if PES or Dex>Cun>Str if going for Vital Shot, later on Dex>Cun>Str>Will. There are of cource notable Drem and Krog cases, which could make run different and easier with their miscellaneous synergy with tinker's attachments but they won't do major difference, consider them as worse-than-Cornac. point on start, which makes noticable difference. Ogre is for novice-tier builds and for advanced-tier too because of his Ogrewielding, Cornac is for advanced-tier none-Ogre cases - much less complicated and more reliable because of +1 cat. ![]() There are only two races that makes huge difference - Ogre and Cornac. There is also Nightmare, but if I wanted to utilize Nightmare I would go and play some Solipsist, it's their thing, and they are better at it, so I have no interest in this, if you want it go see bpat's guide. There is only two different builds for Psyshot - build that tries to squeeze out as much damage as possible from steamgun, using mindstar for delievering melee debuffs on target/using melee buffs on himself, novice-tier.Īnd build, that tries to empower Psyshot's mindstar damage, using steamgun just for delivering mindstar attacks and buffs/debuffs on steamgun - advanced-tier. The main point of this guide is to hightlight different ways to build Psyshot, which I think other guids are lacking, so let's talk about it right now. Since I'm lazy I'll shamelessly copy bpat's guide structure - it's good. It's guide about distinctive different ways you can build you Psychot.
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